One option is to press and hold the PS button on your controller until the console powers down.
If you are having trouble turning off your PS4 controller, there are several different methods that you can try. If all else fails, try out some of these alternative methods to manually disconnect your controller. Making use of the PS button is the easiest way to manually turn off a PS4 controller, so if this isn’t working for you, then make sure that everything is connected properly and that your console has received enough updates. At this point, you can release those buttons, allowing your PS4 to shut down normally. This can be done by pressing and holding both the PlayStation and Share buttons at once until all of the lights on your controller blink repeatedly. However, if you find that this isn’t working as intended (perhaps because your controller is running out of battery), then you may need to manually disconnect your controller from the console.
How to manually turn off a PS4 controller To do so, simply press and hold the PS button on your controller for a few seconds, which should result in the console powering down. If you’re using an official PS4 controller, then it should be easy to turn off the controller. How to unplug the PS4 controller from the console.To have your PS4 controller turned off by your console automatically.To switch off your PS4 controller manually.
Turn Off your PS4 Controller: Quick Guide for PS4 and PC Gamers.How to turn off a PS4 controller after a set amount of time.How to manually turn off a PS4 controller.In Legends mode, when the player strikes a healing drum or uses a healing power, it emanates a haptic tone positionally so players are aware of the radius of healing.All door opening animations from shoji doors to large gates have haptic components matching animation to make it clear when doors are opening and when the animations have completed.All UI elements have haptic components to help clarify to the player when/how menus have been navigated.On Iki Island, positional haptics get faster and more intense as the player approaches systemic hallucination sites.Haptics on locomotion (player running/horse galloping) to help convey where the player is and what surface(s) they're moving across.Explosions contain positional haptics so you can tell the direction and how far away they happen.Healing provides an alternate haptic which also stops the downed haptic. Hero downed state features haptics to help communicate to the player.All bow sounds (especially pulling the bow back, firing, and getting a headshot) have 1:1 haptics matching audio and visual so visually impaired people can have a better sense of bow behavior when aiming.Haptic cues in combat for blocks, swings, sword binds, and taking damage.Focus mode plays positional heartbeat haptic from nearby enemies.Traveler's garb armor plays haptic that buzzes stronger and more frequently as you get closer to a target.
Normal: A difficulty level that balances the journey with a challenging combat experience.
Easy: An accessible difficulty level for those who simply want to explore the world and story.Story: The Story difficulty setting eases combat, allowing you to focus on exploration and narrative.